News

Saturday, 12/3/2023

One more mobile update is in the works. I'm adding a checkpoint system to the game. I think this will be a big improvement to the game, and allow players to enjoy the game without getting burned out.

The goal is to finish this update before the new year, but I'm having to rework so much code that I can see it taking a little longer. I have finished implementing checkpoints on 2 of 5 levels so far. Let's hope things go more smoothly in the remaining levels.

Friday, 10/20/2023

LLL v2.0 is out now! See what's new in the mobile update by watching the patch notes video below. I made some changes here and there that should provide a smoother gameplay experience.

If you find a new bug, please use the contact page to send me an email about it.

Wednesday, 04/19/2023

I'm very close to wrapping up the new website. Now I'm going to direct my attention to a Long Legged Larry mobile update.

The mobile update will contain some bug fixes, quality of life improvements, and art refinements. After the mobile update, I'll begin porting the game to web.

Saturday, 12/10/2022

I'm planning on porting Long Legged Larry to webGL. You'll be able to play Long Legged Larry on the web now too.

I haven't started yet, but it shouldn't take that long. I'll need to make adjustments to the art and change up the controls.

Also, I want to thank everyone for playing the Long Legged Larry mobile game. It's been a while since I've checked but I think we got around 12,000 downloads, that's awesome.

Breaking:

Logan builds his new website, everyone agrees that it's super dope.   Logan says he plans on porting Long Legged Larry from mobile to web...Could take longer than originally anticipated.   Logan reaches Champion 2 in Rocket League, a personal best. Can he remain in Champ 2 without knowing how to air dribble?    Development has begun on the Long Legged Larry mobile update. Check back here for other announcements.

About

What would you like to know about?

Death by Deathray is a video game studio based in Austin, Texas. The company was established in late 2021 by Logan Hoelscher. Death by Deathray released its first title, Long Legged Larry the game, in April of 2022. The game was published under Rhymesayers Entertainment on iOS and Android.

D.B. Deathray is expected to port Long Legged Larry to web platform and may branch out into developing Augmented Reality apps in the future. Visit the Games page to view Death by Deathray's past projects and keep an eye on the News page to stay up to date on future projects.

Logan H

XR Developer

Austin, TX

Development

C#, C++, Javascript, openGL, Unity Engine.

Education

Texas A&M University- Corpus Christi
BS Computer Science- Game Programming

Skills

XR Development, Game Development, Web Development, Graphics Programming

Top 4 Movies

Jojo Rabbit, Logan's Run, 2001: A Space Odyssey, Zoolander

Top 4 TV Shows

Silicon Valley, American Vandal, Curb Your Enthusiasm, Game of Thrones

Top 4 Video Games

Rocket League, Halo 3, Elden Ring, Long Legged Larry

2022 Top Spotify Artists

WHY?, Aesop Rock, MGMT, Dehd, Okkervil River

Highest Rocket League Rank Achieved

Champ 2

Modern Warfare 2 K/D Ratio

0.88

Super Smash Bros 64 Main

Starfox

Past-life Occupation

Mariner

Cause of Death

Pirates

Games

Lo ng   Legg e d  La r ry

Long Legged Larry was a frog at the pond...

Aesop Rock's tale of Long Legged Larry continues in this arcade style platformer. Play as a heroic frog named Larry who uses his extraordinary hopping skills to save a few friends in need.

This game offers two difficulty levels to choose from and many challenges to overcome as you hop your way through multiple levels of danger. Download free today to help Larry save the day!

Have you seen the music video? Everything in the game is based on the music video so make sure you watch the video before playing!

Coming Soon...

Lo ng   Legg e d  La r ry

on the web

What can you expect in the web version? Bug fixes for sure. I'll probably clean up some animations. Quality of life improvements. Better control of Larry when using a keyboard as a controller. Might even add some scanlines in post production, only if it looks cool though.

> C:/codePage.exe

> Click on the hyperlinks below to view code snippets from some of my past projects.

.;+itIYIIYIIYItt+;: =tXVVXItt+;=;;=+itIYVVXIi: ;YVXXt=: .;tYXXX+ .tVXVt; .iXXVI: tRXX; .;; ;YVVY: ;RXV; +RR+..YVRt .XXR; :;. ;BBY.:VXR; ;RYX :XBY; tBBi tVR+ ;RV+ :; :RMB+;BMB.;RXt ;RR; ;RR+.tBMBiBMB::RXt :RV; .+;. iBBY;BMMBMMB.:RXi RYt =BBi:BMBXBMMMBY. ;RR; YtV +Y+:tMBIBMMBMR= iIR :RR. .::. .tBXtMMBMBY: RIi XIt ;IRBRXVRBY; ;BBBMR= ;VR .RR ;RBt: .+RB; :BI: VY; +tX iBt =BX itY _____ _ _____ _ __ _____ _ | __ \ | | / ____(_)/ _| | __ \| | | |__) |__ _ _ __ __| | ___ _ __ ___ | | __ _| |_ | |__) | | __ _ _ _ ___ _ __ | _ // _` | '_ \ / _` |/ _ \| '_ ` _ \ | | |_ | | _| | ___/| |/ _` | | | |/ _ \ '__ | | \ \ (_| | | | | (_| | (_) | | | | | | | |__| | | | | | | | (_| | |_| | __/ | |_| \_\__,_|_| |_|\__,_|\___/|_| |_| |_| \_____|_|_| |_| |_|\__,_|\__, |\___|_| __/ | |___/ YI; +Ri :Bt :XR +tX .i: iBI iBX itY .RR ;VBBB. ;RBt: :+RR+ VY; XIt .tBMMMRBB; ;tRBVXVBRY; ;VR :RR. ;RBMMBVBB;;RR; .::. RIi IIR .tBMMMBMMB;RMX: tIR RII BMMBMMBiBMB;:+Vi: ;RR: :RV;:BMBXBMB;;VBY. :RX+ ;RV+:BMB;RBMY ;t; ;RXt ;RXt.RMB;:tBB= ;RVi :RYR.;BBY. :+t; IXR; XXR+ ;RBY: ;RYR: ;RYR; .;Yi: :XXVt +VXV= ;YVVt. +VXVI; ;tVXVt. ;tVXXYi;. ;+IXXVY; ;tIVVXXYti=====iiIXXVVYt; :;iitItttttItt+;:

>Random Gif Player.js

Play a random gif when the mouse hovers over an object of your choosing. I saw this on Adult Swim's website and thought it would be fun to try for myself.

If you haven't already, hover the mouse over the Death by Deathray logo in the top left of the screen. Here's how to do it, written in Javascript.

_________________________________________________ / \ | _____ ______________________ _ _______________ _ | | __ \ | | | | | | |__) | __ ___ ___ ___ __| |_ _ _ __ __ _| | | | ___/ '__/ _ \ / __/ _ \/ _` | | | | '__/ _` | | | | | | | | (_) | (_| __/ (_| | |_| | | | (_| | | | |_| |_| \___/ \___\___|\__,_|\__,_|_| \__,_|_| | | | | | | | | _____ _ _ | | / ____| | | (_) | | | | __ ___ _ __ ___ _ __ __ _| |_ _ ___ _ __ | | |_ |/ _ \ '_ \ / _ \ '__/ _` | __| |/ _ \| '_ \ | |__| | __/ | | | __/ | | (_| | |_| | (_) | | | | \_____| \___|_| |_|\___|_| \__,_|\__|_|\___/|_| |_| | | | | | | | | | |_________________________________________| | | | \_________________________________________________/ \___________________________________/ ___________________________________________ _-' .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. --- `-_ _-'.-.-. .---.-.-.-.-.-.-.-.-.-.-.-.-.-.-.--. .-.-.`-_ _-'.-.-.-. .---.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-`__`. .-.-.-.`-_ _-'.-.-.-.-. .-----.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-----. .-.-.-.-.`-_ _-'.-.-.-.-.-. .---.-. .-------------------------. .-.---. .---.-.-.-.`-_ :-------------------------------------------------------------------------: `---._.-------------------------------------------------------------._.---'

>Procedural Platform Generation.cs

Coming Soon! It took me a long time to do the random gif player, I'll have to come back to this one.

Compose E-mail

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